World of Warcraft: Forever launched on November 4 with Classic’s ore veins at Classic’s skill levels, so this WoW Forever mining leveling guide gives you a route you can follow on day one: Copper in your starting zone to 65, Ashenvale for Tin, Silver and Iron to 150, Arathi Highlands to 200, Tanaris to 270 and the Burning Steppes to 300. Each stop has its own route map drawn from real Classic spawn data, plus the trainers, rank requirements and the smelting recipes that still give skill.

Forever adds Scarce ores that drop while you mine, two new bars and a camp object that grows its own mining node. What it doesn’t have, as far as the beta and live clients show, is the +5% health bonus for miners that some guides list; our check of the client data is further down.

How solid this is: the beta ended on October 23 and stopped at level 30, so nobody has mined in Forever’s higher-level zones yet. Zockify’s Forever mining guide uses Classic’s skill requirements for every vein, and we checked each one against the Classic database classicdb. WoW Forever keeps Classic’s ore spawns in the original zones, so the spawn points on our maps (from classicdb) and the counts (GatherMate2’s Wowhead data, spots closer than 15 yards counted once) hold in Forever. What Forever changes around them: fewer Poor Copper Vein nodes in starter areas and faster respawns in five zones (October 1 notes), faster Incendicite Ore respawns in the Wetlands (October 15 notes), launch respawn rates (November 2 notes), Scarce ores, the Rock Garden and zone borders redrawn for the new zones. Smelting thresholds are the same in the beta client and the live client (build 1.60.1.70790, November 4). Updated November 6: ore counts now come from GatherMate2’s Wowhead data with duplicate records merged; the Barrens now has the most Tin, Thousand Needles the most Silver, Winterspring the most Truesilver and Silithus the most Small Thorium, and the route stays the same. Updated November 5: Copper, Tin, Silver, Iron and Gold now use Wowhead’s counts too, which make Loch Modan the best second Alliance zone instead of Westfall and give Arathi Highlands far more Gold spawn points than classicdb listed; smelting values checked against the live client; added Blizzard’s launch respawn note. Updated November 3: route maps redrawn so every loop stays on walkable ground, out of lakes and clear of the other faction’s towns. Forever’s ore spawns in the original zones are the same as Classic’s, so the maps and counts apply to Forever without a caveat. Mithril, Thorium and Truesilver counts now use Wowhead’s observed spawns, which list far more than classicdb.

WoW Forever Mining Leveling Route at a Glance

The fastest way to level Mining in WoW Forever is to mine while you quest and move to the next zone when your main vein turns green. Both factions share every zone from skill 65 on, and the table is the whole route.

SkillVeins to mine (skill needed)AllianceHordeCharacter level
1-65Copper (1); smelt Copper Bars as you goElwynn Forest, Dun Morogh, Darkshore, then Loch Modan or WestfallDurotar, Mulgore, Tirisfal, then the Barrens or Silverpine1-15
65-125Tin (65), Silver (75), Copper until it greysAshenvale (west), Loch Modan, Redridge, WetlandsAshenvale (west), the Barrens, Hillsbrad15-25
125-150Iron (125), SilverAshenvale (east), WetlandsAshenvale (east), Thousand Needles22-30
150-200Iron, Gold (155), Mithril (175)Arathi HighlandsArathi Highlands30-40
200-270Mithril, Truesilver (230), Small Thorium (245)TanarisTanaris40-50
270-300Small Thorium, Rich Thorium (275), TruesilverBurning Steppes, Winterspring, Un’GoroBurning Steppes, Winterspring, Un’Goro50-60

The level column is each zone’s range from our WoW Forever zones by level guide, so you mine where you quest anyway. If you pair Mining with Herbalism, our WoW Forever herbalism leveling guide has the matching herb route; the two share the Barrens, Westfall and Un’Goro.

Ore Skill Requirements and When Veins Turn Grey

Every ore vein in WoW Forever needs a minimum Mining skill, and it stops giving skill points 100 points later. In Classic, a vein gives a point every time for roughly its first 25 points (orange), turns green 50 points above its requirement and grey at 100. Forever’s thresholds for veins aren’t public: SeeMeta and the other data sites list smelting values only, so the green and grey columns are the Classic rule, the same one our herbalism guide uses.

VeinSkillGreen atGrey atGood zones (spawn points)
Copper Vein150100The Barrens 206, Dun Morogh 146, Durotar 131, Tirisfal Glades 131
Tin Vein65115165The Barrens 119, Ashenvale 92, Redridge 75
Silver Vein75125175Thousand Needles 148, Ashenvale 143, Desolace 135
Iron Deposit125175225Arathi Highlands 104, Stranglethorn 103
Gold Vein155205255Desolace 153, Stranglethorn 143, Arathi Highlands 133
Mithril Deposit175225275The Hinterlands 89, Tanaris 79
Truesilver Deposit230280330Winterspring 116, The Hinterlands 102
Dark Iron Deposit230280330Blackrock Mountain area, see our Dark Iron guide
Small Thorium Vein245295345Silithus 42, Winterspring 40
Rich Thorium Vein275325375Winterspring 56, Azshara 43
Heavy Thorium Ore (new)UnknownUnknownUnknownUnknown

Counts are distinct spawn spots in GatherMate2’s Wowhead data: when Wowhead lists the same ore twice within 15 yards, we count it once, because in the game it is one spot, so our numbers are lower than the ones on Wowhead’s ore pages. classicdb’s main vein objects list far fewer in many zones (Mithril in the Hinterlands: 28 against 89; Tin in Loch Modan: 22 against 57), so our map dots come from classicdb but the ranking doesn’t. In Classic, Silver, Gold and Truesilver share spawn points with common veins, so their counts show where they can appear, not how many stand at once. The quest ores Incendicite (65), Lesser Bloodstone (75) and Indurium (150) aren’t worth a detour.

Mining 1-65: Copper in Your Starting Zone

Mining from 1 to 65 in WoW Forever is Copper only, and every starting zone has it. You can learn Mining from a new Junior Mining Trainer in the original starting areas (Apprentice only) or skip the trainer: starter-zone quests can reward Mining for Dummies, a manual that teaches Mining if you know fewer than two professions and adds 2 skill up to 15 (Zockify; the item is in the live client). Buy a Mining Pick from a Trade Supplies vendor and turn on Find Minerals.

Leave the starting valley early. Blizzard’s October 1 beta notes “Reduced the amount of Poor Copper Vein nodes available in starter areas”. Poor Copper Vein is a node Classic doesn’t have, and how much ore it gives hasn’t been published. The notes don’t mention normal Copper Veins. The dots and shaded areas are the spawns Forever keeps from Classic, and Forever’s maps of these zones match the Classic ones.

Alliance: Elwynn Forest (skill 1-65)

WoW Forever mining route map of Elwynn Forest for skill 1 to 65, with Copper Vein spawns, the Fargodeep and Jasperlode mines and a red loop from Goldshire
Elwynn Forest Copper loop for skill 1 to 65. Ore spawns: Classic data (classicdb), same in WoW Forever. Trainer position from Zockify. Map: Blizzard Entertainment

Elwynn Forest has 117 Copper spawn points, with a dense cluster inside Fargodeep Mine. The loop starts in Goldshire, takes the hills north-west of town and Forest’s Edge, runs through Fargodeep Mine and east along the southern hills, looks into Jasperlode Mine, crosses the bridge to Eastvale and comes back west along the road. Dwarves and Gnomes have Dun Morogh (146) and Loch Modan (108), Night Elves Darkshore (109). Loch Modan is the best second zone for every Alliance race, since its 57 Tin spawn points start the next bracket; our WoW Forever ore farming guide has a Loch Modan Copper and Tin loop. Westfall has fewer of both (78 Copper, 34 Tin).

Horde: Durotar (skill 1-65)

WoW Forever mining route map of Durotar for skill 1 to 65, with Copper Vein spawns across the zone, a red loop from Razor Hill and the mining trainers in Razor Hill and the Valley of Trials
Durotar Copper loop for skill 1 to 65. Ore spawns: Classic data, same in WoW Forever. Trainer positions from Zockify. Map: Blizzard Entertainment

Durotar is a dense Copper zone: 131 spawn points, behind only the Barrens (206) and Dun Morogh (146). Start at Razor Hill, where Krunn trains every rank, follow the road north toward Orgrimmar, sweep the hills north-east of it, come back down along the Southfury River on the western edge, then take the road south to Sen’jin Village and return up the east coast. Undead have Tirisfal (131) and then Silverpine (73, trainer in the Sepulcher); Tauren have Mulgore (126) and then the Barrens.

Mining 65-150: Tin, Silver and Iron in Ashenvale

WoW Forever mining route map of Ashenvale for skill 65 to 150, with Tin and Copper areas in the west, Silver Vein spawns and Iron areas in the east around Splintertree Post
Ashenvale routes for skill 65 to 150: the west loop north of Astranaar for Tin and Silver, the dashed east loop around Raynewood Retreat for Iron. Both stay clear of Astranaar, Maestra’s Post and Splintertree Post. Ore spawns: Classic data, same in WoW Forever. Flight paths: beta client. Map: Blizzard Entertainment

Ashenvale covers Mining from 65 to 150 for both factions because it holds every ore of that range: 92 Tin (second only to the Barrens), 38 Copper, 60 Iron and 143 Silver spawn points. Astranaar is the Alliance base, Splintertree Post the Horde one. Run the west loop for Tin and Silver until about 110, then switch to the dashed east loop, where Iron starts paying off at 125. Both loops stay clear of Astranaar, Maestra’s Post and Splintertree Post, so either faction can run them; the Iron east of Splintertree Post is Horde ground.

Ashenvale is also one of five zones where Blizzard’s October 1 notes “increased the respawn rate across many different creatures and objects”, together with Hillsbrad Foothills, the Wetlands, Duskwood and Thousand Needles. Veins are objects, but the notes don’t name them, so faster ore respawns are possible, not confirmed. As of November 5, Blizzard’s November 2 development notes also adjust respawn rates in “many different areas” for the launch crowds: fastest in the starting zones, slower the higher the zone, with the lower-level zones going back to “more typical rates” once the rush settles. Blizzard gave no date and didn’t say whether veins are included. Eastern Kingdoms alternatives: Redridge (75 Tin), the Wetlands (69) and Loch Modan (57) for the Alliance, Hillsbrad (70 Tin, 35 Iron) for both. Train Expert at 125, before the Journeyman cap of 150 stops you.

Mining 150-200: Iron and Mithril in Arathi Highlands

WoW Forever mining route map of Arathi Highlands for skill 150 to 200, with Iron Deposit clusters along the ridges, Mithril and Gold spawn points and a red loop for both factions that stays clear of Refuge Pointe and Hammerfall
Arathi Highlands loop for skill 150 to 200, clear of Refuge Pointe and Hammerfall. Ore spawns: Classic data, same in WoW Forever. Flight paths: beta client. Map: Blizzard Entertainment

Arathi Highlands carries Mining from 150 to about 200 in one loop: it has the most Iron Deposit spawn points of any zone (104), plus 133 Gold and 33 Mithril. The loop serves both factions and never enters Refuge Pointe or Hammerfall: from the hills below Thoradin’s Wall it follows the foot of the northern ridge east, passes well west of Hammerfall to the eastern mountains, runs south to Witherbark Village and the southern hills, and comes back west along the road toward Stromgarde and north past the Circle of West Binding. Fly to Refuge Pointe (Alliance) or Hammerfall (Horde) and join it at the nearest point. The Iron behind Hammerfall is safe only for the Horde. Iron is yellow until 175 and green until 225; Mithril takes over at 175.

Gold shares its spawn points with Iron and Mithril, so those 133 are places a Gold Vein can appear, not 133 Gold Veins. Thousand Needles (89 Iron, 97 Gold, faster respawns since October 1) and Stranglethorn (103 Iron, 143 Gold) are the alternatives. Train Artisan at 200, before the Expert cap of 225.

Mining 200-270: Mithril, Truesilver and Thorium in Tanaris

WoW Forever mining route map of Tanaris for skill 200 to 270, with Mithril, Truesilver and Small Thorium spawn points along the desert cliffs, a loop through the open desert from Gadgetzan and the neutral mining trainer
Tanaris desert loop for skill 200 to 270. Ore spawns: Classic data, same in WoW Forever. Trainer position from Zockify. Map: Blizzard Entertainment

Tanaris takes Mining from 200 to 270 in one zone because its cliffs hold every ore of that range: 79 Mithril, 93 Truesilver and 18 Small Thorium spawn points, plus 106 Gold and 28 Iron. Small Thorium is thin here, so from 245 Un’Goro Crater next door (39) is the better Small Thorium zone if you can handle its mobs. Circle the open desert from Gadgetzan, where Pikkle trains Mining for both factions, and step off the loop to the veins at the foot of the cliffs. Mithril turns green at 225, which makes 225 to 245 the slowest stretch of the route: mine Truesilver whenever you see it (orange from 230) and push to 245, where Small Thorium starts.

The Badlands (51 Mithril, 51 Truesilver and 49 Iron) is the alternative if you level in the new Riverglades, which borders it to the south; nobody has published which ores spawn in the Riverglades itself. The Hinterlands has the most Mithril of any zone (89), and our Mithril farming guide covers it with a full route.

Mining 270-300: Thorium in the Burning Steppes

WoW Forever mining route map of the Burning Steppes for skill 230 to 300, with Truesilver and Thorium clusters, Small and Rich Thorium Vein spawn points and a loop via Dreadmaul Rock that stays clear of Flame Crest and Morgan's Vigil
Burning Steppes loop for skill 230 to 300, clear of Flame Crest and Morgan’s Vigil. Ore spawns: Classic data, same in WoW Forever. Flight paths: beta client. Map: Blizzard Entertainment

The Burning Steppes finishes Mining from 270 to 300 because it mixes Small and Rich Thorium (34 and 24 spawn points) with plenty of Truesilver (86) on one loop. Winterspring (56 Rich), Azshara (43) and the Eastern Plaguelands (42) have more Rich Thorium if the Steppes are crowded. Rich Thorium is orange from 275 to 300, so it carries the last stretch alone. Start at Dreadmaul Rock in the east, where the veins cluster, come back west along the southern hills past the Pillar of Ash, swing north below Blackrock Mountain and return east through the Ruins of Thaurissan. The loop keeps clear of Flame Crest (Horde) and Morgan’s Vigil (Alliance); the cluster around Flame Crest is Horde ground. If your character is already around level 50 at skill 230, come here early: Tanaris has a few more Truesilver spots (93), but they’re spread over a far bigger zone, so the Steppes cover the 230 to 245 gap better.

Winterspring (56 Rich, 40 Small Thorium) and Un’Goro Crater (15 and 39) are the other good finishes, and our Thorium farming guide ranks all of them. Forever’s new Shaper’s Terrace dungeon (58-60) sits in Un’Goro, so expect company there.

Smelting in WoW Forever: Skill Only Up to 185

Smelting raises Mining skill in WoW Forever only up to 185, according to Zockify, and the game data agrees, in the beta client and in the live client: Gold Bar is the last smelt that gives points. Mithril and Truesilver Bars are grey as soon as you can mine their ore, Thorium Bars from 250. Smelting Copper as you mine is still free skill early on.

BarReagentsYellow atGrey at
Copper Bar1 Copper Ore2570
Tin Bar1 Tin Ore5075
Bronze Bar (2)1 Copper Bar, 1 Tin Bar65115
Silver Bar1 Silver Ore100125
Iron Bar1 Iron Ore130140
Gold Bar1 Gold Ore170185
Steel Bar1 Iron Bar, 1 Coal–165
Mithril Bar1 Mithril Ore–175
Truesilver Bar and Dark Iron Bar1 Truesilver Ore; 8 Dark Iron Ore–230
Thorium Bar1 Thorium Ore–250
Azerothium Bar (new)2 Pitchblende, 1 Coal–275
Heavy Thorium Bar (new)1 Heavy Thorium Ore, at a Molten Foundry300315

Values are the client’s thresholds, the same in beta build 1.60.1.70235 and the live client (build 1.60.1.70790, November 4). The client doesn’t store the skill a trainer asks for; Zockify gives Mining 275 for Azerothium and 300 for Heavy Thorium. Dark Iron still smelts only at the Black Forge in Blackrock Depths, and Smelting Pants now cut the cast time of Copper, Tin, Bronze and Silver smelts by 25%.

WoW Forever Mining Trainers and Rank Requirements

WoW Forever mining trainers teach all four ranks in every capital except Darnassus and in several leveling towns, according to Zockify’s beta data. Gathering ranks need less character level than crafting ones (Icy Veins’ beta table):

RankSkill capRequirementCost
Apprentice75NoneNot listed
Journeyman150Skill 50 (crafters also need level 10)5 silver
Expert225Skill 125 and character level 10 (crafters: 20)50 silver
Artisan300Skill 200 and character level 25 (crafters: 35)5 gold

Costs are from Zockify. On this route you reach 125 around level 25 and 200 around level 40, so the level gates never hold you back.

WhereTrainer (coordinates)Faction
CapitalsGelman Stonehand, Stormwind Dwarven District (51.0, 17.2); Geofram Bouldertoe, Ironforge Great Forge (50.4, 26.0)Alliance
Alliance townsYarr Hammerstone, Steelgrill’s Depot (50.0, 50.2) and Dank Drizzlecut, Gol’Bolar Quarry (69.2, 55.4), both Dun Morogh; Brock Stoneseeker, Thelsamar (37.2, 46.8); Kurdram Stonehammer, Auberdine (38.2, 41.0); Matt Johnson, Darkshire (74.0, 49.6)Alliance
CapitalsMakaru, Orgrimmar Valley of Honor (73.0, 26.4); Brek Stonehoof, Thunder Bluff (34.6, 57.6); Brom Killian, Undercity War Quarter (56.0, 37.0)Horde
Horde townsKrunn, Razor Hill (51.8, 40.8); Johan Focht, The Sepulcher (43.4, 40.6)Horde
NeutralPikkle, Gadgetzan (51.0, 28.0); Grungle, Powderfuse Port in the Riverglades (77.6, 51.8); Messana Crestwind (44.8, 44.4) and Halavuul Cragwind (65.4, 80.4) on Zephras IsleBoth
Junior (Apprentice only)Kelsey Fargo, Northshire; Sally Swiftwrench, Coldridge Valley; Fanorran Stilloak, Shadowglen; Norzsh, Valley of Trials; Vartha Rockmane, Red Cloud Mesa; Walter Mason, DeathknellStarting areas

Four items raise your Mining skill and let you mine a vein early, per Zockify: Miner’s Cape (+2, from Miner Johnson in the Deadmines), Enchant Gloves – Mining (+2) and Advanced Mining (+5), and the Engineering-made Goblin Mining Helmet (+5).

What’s New for Mining in WoW Forever

WoW Forever keeps Classic’s veins and their spawns, and adds extra drops, camp objects and two bars. “Beta data” in the last column means the beta client, as read by Zockify or by us on wago.tools.

ChangeWhat it doesSource
Scarce oresPyrite, Bauxite and Pitchblende drop as extras while mining; used in new Alchemy, Enchanting, Engineering, Mining and Tailoring recipes. Which veins drop them is unknown.Beta data (Zockify)
Bountiful HarvestLegacy perk, 5 ranks: Scarce materials from Mining, Herbalism and Skinning up to 100% more likelyLive client text, see our Legacy System guide
Azerothium BarNew bar from 2 Pitchblende and 1 Coal at Mining 275; used in Blacksmithing, Enchanting and EngineeringBeta data (Zockify, SeeMeta)
Heavy Thorium Ore and BarNew endgame ore, smelted at Mining 300 at a Molten Foundry; where it spawns and what skill it needs is unknownZockify, live client data
LodestoneCamp object at Mining 20 from the trainer; melee Attack Power buff that doesn’t stack with Blessing of MightZockify, live client data
Rock GardenCamp object at Mining 140 (Blueprint); spawns a common mining node over time and keeps the Lodestone buffZockify, live client data
Molten FoundryCamp object at Mining 300 (Blueprint); needed for Heavy Thorium Bars and other Foundry recipesZockify, live client data
RockslicerZockify lists an item that mines Copper, Tin, Silver and Iron Veins without Mining (30 charges), but Forever’s item data has no such item, only the mining effect, so treat it as unconfirmedBeta data (Zockify)
Mining for DummiesStarter quest reward that teaches Mining and adds 2 skill, up to 15Beta data (Zockify, client)
Ore Waylaid CratesFour tiers (Apprentice to Artisan; the client sets level 10, 10, 20 and 35) filled with ore or bars for Merchant’s FavorZockify, live client data
Fewer Poor Copper VeinsA copper node Classic doesn’t have; fewer of them in starter areas since October 1Confirmed (October 1 beta notes)
Faster respawns in five zones“Creatures and objects” in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles; veins not namedConfirmed, veins unconfirmed
Revealing DraughtA drink that shows “hidden Mining and Herbalism gathering nodes”; what hidden nodes are hasn’t been explainedLive client (spell text)

The Rock Garden matters most while leveling: from skill 140 your campfire can grow its own vein, though how often and which ore are unknown. Its Blueprint drops from the Relic Guardian, the last boss of Excavation Site: Wetlands. Mining’s skill milestones earn no Legacy Points (only crafting professions’ do), so a miner’s Legacy perk to aim for is Bountiful Harvest. The camp table for all professions is in our WoW Forever professions guide.

Two readings of the client, both our estimates: Pyrite, Bauxite and Pitchblende have item levels 25, 45 and 60, which suggests they come from low, mid and top-level veins. And the client ties the new Death Lotus herb to Mount Hyjal through a glove enchant, so the level 60 zone is a likely home for Heavy Thorium too, though nothing in the data says so.

Does Mining give +5% health in WoW Forever?

No, not in the beta and not in the live client’s data. Icy Veins’ professions overview lists “A 5% increase to total Health” as the Mining perk, next to 5% damage against Beasts and Dragonkin for Skinning and Natural Talent for Herbalism. The perk names trace back to a community transcription of the BlizzCon demo, which kami-labs labels unofficial; it calls Mining’s perk Made of Metal. Blizzard’s systems panel recap doesn’t mention profession passives, and Zockify says it found none in the beta data.

We checked build 1.60.1.70235 ourselves. The beta client’s list of Mining abilities holds Find Minerals, the smelting recipes and the three camp objects, and nothing else. No spell in the beta client’s spell data is named Made of Metal or carries its tooltip, and the Skinning and Herbalism bonuses are missing too, while Forever-only spells such as Bountiful Harvest and Rock Garden are there. A passive the player can see needs a spell entry in the client. The live client (build 1.60.1.70790, November 4) shows the same: no passive in Mining’s ability list and no spell with the perk’s name or tooltip. Our verdict: the bonuses appeared in the BlizzCon demo, according to that transcription, but they aren’t in the game’s data, so don’t pick Mining for health.

What Your Ore Is For: Blacksmithing and Engineering

Blacksmithing is the biggest buyer of ore in WoW Forever, and its leveling route eats a lot of Iron. Our own Blacksmithing route to skill 225, built from the beta client’s recipe data, uses 70 Copper, 317 Bronze, 225 Iron and 338 Mithril Bars, about 950 ore. WoW-Professions’ beta-tested route needs about 430 more ore, including 294 Steel Bars.

OreFor one Blacksmith, 1-225 (our math)Why
Copper Ore380114 Copper Bars plus half of the 532 Bronze Bars
Tin Ore266The other half of the Bronze
Iron Ore60890 Iron Bars plus 518 Steel Bars for 37 Steel Plate Helms (Steel also needs Coal)
Mithril Ore90-120Heavy Mithril Gauntlets or Shoulders
Stone38290 Rough, 72 Coarse, 60 Heavy and 160 Solid Stone for grinding stones

That is why we would hold Iron Ore in launch week instead of selling it early: every Blacksmith needs a few hundred Iron Bars, and routes with Steel Plate Helms at 215 to 225 need Iron for Steel on top. At the top end, Zockify lists Azerothium and Heavy Thorium Bars in new Blacksmithing and Engineering recipes, the live client has Blacksmithing 300 plans for Heavy Thorium Gauntlets and Azerothium Legplates, and Alchemists can transmute a Heavy Thorium Bar and a Fel Crystal into Legionite Bar. Engineering uses bars and stone along its whole route too, and its new recipes take Scarce ores. Our professions guide pairs Mining with Blacksmithing for Warriors and Paladins.

FAQ

Where is the mining trainer in WoW Forever?

Every capital except Darnassus has a WoW Forever mining trainer for all ranks, for example Makaru in Orgrimmar’s Valley of Honor and Geofram Bouldertoe at Ironforge’s Great Forge. Pikkle in Gadgetzan trains both factions.

What level do you need for Expert and Artisan Mining in WoW Forever?

Expert Mining needs skill 125 and character level 10, Artisan needs skill 200 and character level 25, per Icy Veins’ beta table. Journeyman has no level requirement for gathering professions.

Can you level Mining by smelting in WoW Forever?

Only up to 185, per Zockify. In the client data, Gold Bar is the last smelt with a real skill-up range; the Mithril, Truesilver and Thorium smelts are grey from 175, 230 and 250, when you are mining those ores anyway.

What is the fastest way to level mining in WoW Forever?

Mine while you quest and switch zones as your main vein turns green: your starting zone to 65, Ashenvale to 150, Arathi Highlands to 200, Tanaris to 270 and the Burning Steppes to 300.

Sources: Blizzard’s development notes (October 1 and 8, November 2) and Blizzard’s BlizzCon systems panel recap. Beta data from Zockify, SeeMeta, Icy Veins, kami-labs (BlizzCon perk transcription) and WoW-Professions, the beta and live clients’ game data (builds 1.60.1.70235 and 1.60.1.70790, read via wago.tools), Classic vein skill values and map spawn points from classicdb, and spawn counts from GatherMate2’s Wowhead data (GatherMate2 Data add-on, October 17, 2026 file). Maps: Blizzard Entertainment, from Warcraft Wiki’s map files.