The WoW Forever class changes are bigger than the familiar talent window suggests. All nine Classic classes are back, each still with three trees, the same number of rows and the one-point milestone talents at 11, 21 and 31 points. On top of that, Blizzard added a new 16-point milestone, moved key buff talents like Divine Spirit, Blessing of Kings and Improved Mark of the Wild into the baseline spellbook, and left some talents exactly as they were in patch 1.12.

The volume is large. An unofficial comparison of the beta and Classic Era clients by the datamining site ForeverChanges counts 113 new talents, 300 changed talents and 257 changed spells, and the Icy Veins class pages back up the picture: every spec got something new.

This guide skips the full patch notes. For each class, you get the one change (sometimes two) that matters most, what it does for leveling, raiding and PvP, and a verdict on whether the class comes out ahead of where it stood in Classic. Class quests, including the new Cat Form quest and the Skyborne chains, are in our WoW Forever class quests guide. The beta ran from September 17 to October 23, and Blizzard’s November 2 development notes changed every class again before the November 4 launch, so this guide follows the live game. Updated November 5: rewritten for those launch notes and checked against the live client’s talent data. Blizzard raised class damage across the game, removed Blessing of Salvation and gave tanks more threat instead, and cut or replaced Twist of Light, Cutthroat, Berserk, Lava Burst and Piercing Ice; Elemental Mastery is now Lightning Mastery, and new talents include Unsealed Wrath, Shieldsworn and Death Mark, plus Shank for every rogue. Updated October 2 with the class changes from the October 1 beta build: warrior crits generate extra rage again, Fury was rebuilt, and feral druids traded Tiger’s Fury for Shifting Power. Updated October 14: Blizzard’s class articles confirm Dual Specialization at level 40; Restless Blades and the Fury Precision talent aren’t in the October 13 beta client; bear crits give 100% more rage since October 8; and a Windows Central interview reports that world buff farming is removed. Updated November 2: the October 15 build put Righteous Fury’s holy threat back to 90%, made Elemental Mastery the Elemental capstone (Lava Burst moved to 21 points), let Grace of Air stack with Windfury again and made those totems raid-wide; Blizzard’s Paladin article of October 15 completes the class articles.

The System Changes Every Class Shares

A few changes from Blizzard’s official Forever panel recap and class articles touch every class and explain many of the verdicts below:

  • One hit stat, one crit stat. Spell, melee and ranged hit are combined, and so are the three crit stats. Blizzard names Retribution Paladins and Enhancement Shamans as the specs this helps most, and says taunts, poisons and traps get more reliable.
  • Healing gear now does damage. Bonus healing also grants one third as much bonus damage, so healers can quest without a second set.
  • Weapon skill stays, but items give less of it, and caster weapons now carry spell damage and healing.
  • DoTs and HoTs can crit, per Icy Veins. That shifts stat priorities for Affliction, Feral and Restoration Druid.
  • Talents from level 10, dual spec at 40. Blizzard’s class articles of September 30, October 7 and October 15 (Paladin) confirm that WoW Forever talents become available at level 10, that you change them (Legacy talents included) at a class trainer in a major city, and that Dual Specialization becomes available at level 40.
  • More damage, tougher mobs, more threat. Blizzard’s November 2 notes say it raised class damage across the game and gave higher-level creatures more health to compensate, instead of holding every class to Classic’s power budget. Blessing of Salvation is gone, so tanks got more threat: Defensive Stance 80% (was 30%), Bear Form 115% (was 50%), and Righteous Fury now adds 33% to all threat. Talents no longer lose proc chance when you cast low spell ranks (the mage spell Blizzard is the exception), and training every class ability from 1 to 60 costs 206 to 207 gold for every class.

Racials, which lost their weapon bonuses for good on October 26, are covered in our WoW Forever best race for every class guide, and the account-wide Legacy System talents are separate from class trees, so neither is repeated here.

Winners and Losers at a Glance

ClassBiggest changeBeta verdict vs Classic
WarriorNormalized rage, crits give extra rage again since October 1Open (was loser)
PaladinSeal of Fury taunt, Holy Strike, Seals no longer consumedWinner
HunterAbilities no longer clip Auto Shot, pets scale with your statsWinner
RogueHack and Slash weapon freedom, Shank, steady energySlight winner
PriestShadowform rework, Fear Ward for every raceWinner (Shadow)
ShamanNew 31-point capstone in every treeBiggest winner
MageArcane Blast, Heating Up, Frostfire BoltEven (already strong)
WarlockBanes stack with Curses, DoTs can critWinner
DruidWild Growth and bear rotation, powershifting goneMixed

“Winner” here means the class gained more than it lost relative to its Classic standing. It is not a tier list. Nobody has raid logs from level 60 content yet, and several talents need full gear before anyone can judge them.

Warrior: Rage No Longer Scales With Damage

The biggest warrior change isn’t a talent at all. Rage generation is normalized: auto attacks give a set amount based on weapon speed instead of damage dealt. In Classic, better gear meant more damage, which meant more rage, which meant more damage. That loop is what made Fury the top raid DPS, and Forever cuts it. For the first two beta weeks, crits gave no extra rage either. Since the October 1 build, a crit with a basic attack generates 100% more rage, so crit chance feeds rage again while weapon damage still doesn’t.

The talents try to compensate. The October 1 build rebuilt Fury (Whirlwind always hits with both weapons, and Furious Precision gives up to 10% off-hand hit), and the November 2 launch notes rebuilt it again: Raging Blows is gone, Reckless Swings (row 4) makes your next four swings generate extra rage for 25% of your base health, Improved Whirlwind (row 6) shortens Whirlwind’s cooldown, and Flurry is three ranks for 10/20/30% attack speed without needing Death Wish. Dual Wield Specialization no longer gives off-hand hit; the live client lists up to 25% off-hand damage and 50% more off-hand rage. Arms loses its separate weapon specializations and gets Weaponmaster, one talent that rewards axes, maces, swords and polearms alike. Bloodthrill lets main-hand hits on targets with your Rend enable Overpower without a dodge (10 or 20% per hit since November 2), Two-Handed Weapon Specialization doubled to 2/4/6%, and Spearing Strike hits Giants, Dragonkin and mounted targets twice as hard and dismounts riders.

In practice: leveling felt slow in the first two beta weeks. A Blizzard beta forum thread about the missing crit rage passed a hundred replies within three days of opening on September 20, with testers calling low-level warrior an “auto-attack simulator”. Protection is the bright spot: Thunder Clap works in Defensive Stance, Master of Defense turns dodges and parries into rage, Shield Wall, Recklessness and Retaliation no longer share a cooldown, and Defensive Stance’s threat bonus rose from 30% to 80% on November 2. Verdict: open. We rated warrior a loser on September beta data, mainly because crits gave no rage. The October 1 build fixed that, Fury’s off-hand rage bonus was cut at the same time, and the November 2 damage increases cover warriors too. Nobody has measured the net effect at level 60 yet.

Paladin: A Real Tank, and a Button to Press

Paladin is the class Blizzard used as its showcase. Every paladin gets Holy Strike at level 6, an instant Holy damage attack on a 10-second cooldown (down from 12 since the September 24 build). Judgement no longer consumes your Seal, Consecration is baseline at level 20, and Icy Veins reports hour-long Blessings. For Protection, Seal of Fury makes Judgement taunt, Righteous Fury is trainable at level 10 since November 2, and blocks restore mana. Swift Judgement now unleashes your active Seal on its own cooldown, and Shieldsworn, the new 31-point talent, makes Holy Strike hit with your shield. Blessing of Salvation, Mass Salvation and Blessing of Light were removed on November 2.

The WoW Forever talent window showing the Holy, Protection and Retribution paladin trees with a Primary and a locked Secondary tab
The paladin talent window in the Forever build. Screenshot: Blizzard Entertainment

Retribution’s capstone changed at launch: Twist of Light is gone, and Unsealed Wrath stores a copy of your active Seal with each swing (up to three) and gives each stored copy its normal chance to trigger when you land a hit under a different Seal, so seal twisting is still the idea. A Holy Shock hybrid build leans on spell damage, and Champion of the Light converts up to 60% of your Intellect into spell damage again. Holy gets Light’s Vigil, which can reset Holy Shock, Oath of Light, a new talent that strengthens your heals on one sworn ally, and Infusion of Light to shorten Holy Light after crits. Blizzard is clear about the limits: paladins still have no interrupt and no real slow.

In practice: leveling gets much smoother with Holy Strike, Consecration and healing gear that now deals damage. Protection goes from a meme spec to a real dungeon tank. The September 24 build cut Righteous Fury’s holy threat bonus from 90% to 60%, and the October 15 build put it back to 90% while cutting Consecration’s spell power scaling by more than half (0.095 to 0.042 per tick). Verdict: winner. With hit and crit combined, those stats now count for Retribution’s swings and spells alike. The November 2 notes added 33% to all of Righteous Fury’s threat and reversed most of October’s Retribution trims: Vengeance stacks to 5 again, Two-Handed Weapon Specialization (2/4/6%) now covers Holy damage too, and Conviction gives 6% crit with spells and attacks.

Hunter: The Quality of Life Class

Hunter’s biggest changes are baseline. Using abilities no longer clips Auto Shot, so you stop playing around your attack timer (you still stand still to shoot). Traps work in combat, pets scale with your stats, and Aimed Shot is baseline for every spec. Lone Wolf, an early Marksmanship talent, gives 20% damage with no pet out.

The specs split apart. Beast Mastery gets Summon Hawk (up to two hawks next to your pet), Marksmanship gets Sniper Shot, a 4-second cast nuke, and Survival becomes a melee spec built around dual wielding, Strider Kick and a much stronger Mongoose Bite.

In practice: leveling and farming were already hunter strengths, and scaling pets make them stronger. For PvP, instant in-combat traps and Sniper Shot burst are a big upgrade. For raids, Sniper Shot’s cast time may make it a damage loss, and nobody knows yet how pet scaling holds up in full gear. Blizzard’s November 2 notes then raised Aimed Shot’s bonus damage by about 110%, Arcane Shot by about 30% and Sniper Shot’s bonus by 100%, and all traps now share one 30-second cooldown. Verdict: winner, mostly through comfort.

Rogue: Pick Any Weapon

Classic rogues paid for a separate specialization talent per weapon type. Hack and Slash in Combat folds them into one: extra swings for swords and axes, crit for daggers and fist weapons, armor penetration for maces. Assassination gets Mutilate, now its 31-point talent behind Venom, which since November 2 is a passive that makes Shank raise your poison damage by 30%. Subtlety lost Cutthroat on November 2; its new capstone is Death Mark, a finisher that stores part of your damage and releases it after 6 seconds, and Ghostly Strike now lets your next Ambush or Garrote skip the stealth requirement. Every rogue also learns Shank at 24, an off-hand strike that generates energy.

Energy also regenerates continuously instead of in two-second ticks, per Icy Veins. Restless Blades, which Icy Veins listed from early Forever data (finishers shorten Vanish, Evasion and Sprint), wasn’t in the late beta builds: it is missing from Blizzard’s October 7 rogue talent list and from the talent tree of the October 13 beta client. Rogues get their cooldown help from Endurance instead, which Blizzard changed to cut Sprint and Evasion cooldowns by a percentage (up to 60% in the beta client), a bigger reduction than in Classic.

In practice: shorter Sprint and Evasion cooldowns and a faster pace suit PvP, and Ghostly Strike into an Ambush outside stealth is burst that Subtlety never had. Poisons also land more reliably thanks to the combined hit stat. Verdict: slight winner. Rogues were already good, and none of this changes their core role.

Priest: Shadow Gets Its Mana Back

The biggest priest change is Shadowform: 10% more Shadow damage, half-price Shadow spells, double the crit damage bonus and 15% less physical damage taken, at the cost of healing spells. That fixes Classic Shadow’s mana problem head-on. Shadow Word: Death is new (since November 2 it costs you 30% of your maximum health when it doesn’t kill the target), and Shadow Weaving now only raises the damage the target takes from that priest (Blizzard’s October 15 notes corrected the tooltip to say so), so Shadow priests no longer boost warlock damage the way they did in Classic raids.

The two raid-relevant race-locked spells are open to everyone: Fear Ward and Devouring Plague are available to every priest (Icy Veins reported it from the beta, and the live client’s data confirms it), which ends the pressure to roll a Dwarf priest for raids. Some racial priest spells remain, though: the September 24 beta notes mention Gnome, Night Elf and Undead priest spells such as Starshards and Dark Sacrifice. Discipline gets Penance and Divine Aegis, and Holy gets Prayer of Mending, Holy Binding (it replaced Binding Heal on November 2: a Flash Heal on someone else heals you for half as much) and Litany of Light, which restores mana when you alternate heals.

In practice: Shadow looks like a real raid DPS spec, and healing gear that also does damage helps Holy and Discipline level solo. Verdict: winner, with Shadow gaining the most.

Shaman: A Capstone for Every Tree

Every shaman tree gets a new 31-point talent: Lightning Mastery for Elemental (the burst cooldown called Elemental Mastery until November 2, when Lava Burst was removed and replaced by Call of Thunder), Rage of the Farseer for Enhancement and Riptide for Restoration. Enhancement is the big story. Maelstrom Weapon turns melee hits into cheaper, faster Lightning Bolts, Mental Dexterity converts up to 150% of Intellect into attack power, and Stormstrike’s cooldown drops from 20 to 6 seconds while it now hits for 150% weapon damage. Elemental got its own launch buff: Lightning Bolt’s top rank deals 80% more base damage and Lightning Overload duplicates spells up to 30% of the time. Spirit Weapons with Rockbiter raises threat, so Enhancement can even tank a dungeon in a pinch.

Baseline, Totemic Call (Totemic Projection until November 2) pulls all your totems to you on a 30-second cooldown, Call of the Elements drops a full set in one cast, and the Earthbound talent (the 16-point talent since October 15) turns Earthbind Totem into a 5-second root, which will matter in PvP.

In practice: Enhancement was a leveling spec in Classic and rarely a raid pick. Blizzard specifically names it as a beneficiary of the combined hit and crit stats, and Maelstrom Weapon gives it a real rotation. Verdict: biggest winner. One caveat: the September 24 build stopped air totems from stacking. The October 15 build let Grace of Air stack with Windfury again but made Grace of Air, Strength of Earth, Windfury and Flametongue Totem raid-wide, so one shaman now covers the whole raid and bringing several gains less. The open question is how hard Blizzard tunes Enhancement once level 60 numbers come in.

Mage: Arcane Joins the Party

Mage changes the least in feel. The biggest change is that Arcane is a real spec: Arcane Blast stacks up to four times, Missile Barrage makes Arcane Missiles free and faster, and Arcane Meditation keeps 50% of mana regeneration going while casting. Fire gets Heating Up (called Hot Streak until the October 1 build) for faster Pyroblasts, and every mage learns Frostfire Bolt at level 40, a spell that hits with whichever school the target resists less. Frost gets Ice Lance and Fingers of Frost; since November 2 Piercing Ice is gone, and Ice Barrier, Frost’s capstone, also adds 15% Frost damage.

In practice: Frostfire Bolt fixes Fire’s old problem with fire-immune enemies, and Frost stays the PvP and farming spec. Verdict: even. Mage was a top caster in Classic and still looks like one, now with Arcane as a real option.

Warlock: Banes Change the Raid Math

The warlock change with the most raid impact is quiet: Curse of Agony and Curse of Doom are now Banes, per Icy Veins. Banes don’t count as Curses, so Affliction can keep Bane of Agony up while also holding Curse of the Elements or Recklessness. Add DoTs that crit and Pandemic (up to 100% more crit damage on DoTs and drains), and Affliction finally has a raid role.

Demons scale with your stats (though since November 2 they get only 2 health per point of your Stamina, down from 7.5) and get a Move To command, and Destruction gets Incinerate plus Bane of Havoc for two-target cleave. One catch: in the beta, haste didn’t speed up DoTs or drains.

In practice: leveling gets easier with scaling demons, and raids get two viable DPS specs instead of one. Blizzard’s October 7 class article has since confirmed the Banes, Pandemic, pet scaling, Bane of Havoc and Incinerate. Verdict: winner.

Druid: Great Healer, Weaker Cat

Restoration changes the most. Wild Growth is a party heal over time on a short cooldown, Swiftmend no longer eats the HoT it needs, and since November 2 Bloom heals the target for 100% of your Spirit when your Rejuvenation or Regrowth expires (it replaced Gift of the Earthmother), while Wild Growth now has a 3-second cast. Bears get a real rotation with Primal Bite (Mangle until the September 24 build), now the 31-point bear talent, and Lacerate, a talent since November 2; Berserk was removed. Bear Form’s threat bonus rose to 115% on November 2 to make up for the missing Salvation. Since October 1, Bear Form and Dire Bear Form also generate extra rage from crits: 75% more at first, 100% more since the October 8 build. Balance gets an Eclipse system (Wrath, then two Starfires), and Omen of Clarity is baseline and procs from spells too.

The loss is powershifting. Furor now refills energy based on how long you were out of Cat Form, so shifting in and out no longer generates extra energy. That was the main skill ceiling of Classic Feral DPS. The October 1 build removed Tiger’s Fury and King of the Jungle and added Shifting Power, which turns mana into energy in Cat Form on a cooldown; since November 2 it is Feral’s 31-point cat talent, behind the new Predatory Discipline, and Improved Shifting Power is gone. That brings back the mana-for-energy trade of powershifting, but on a cooldown instead of a skill ceiling. The same notes raised Shred, Claw, Rake, Rip and Ferocious Bite damage by about 25 to 30%.

In practice: Restoration and bear tanks gain a lot. Icy Veins still notes that bears have no easy way to become immune to crits and crushing blows, which could matter in hard raids. Verdict: mixed. Great news for healers; cats got big damage buffs at launch but still lost powershifting.

What We Still Don’t Know

  • Level 60 tuning. Pandemic, Sniper Shot and Maelstrom Weapon need endgame gear to judge. Blizzard’s November 2 notes promise a large tuning pass once enough players are past level 30, but no big changes before the raids open on December 9, apart from bugs and serious outliers.
  • Warrior rage. Crits generate extra rage again since October 1, but nobody knows yet whether that outweighs the cut to Fury’s off-hand rage bonus, and Blizzard hasn’t said whether the numbers are final.
  • Dual spec and respec costs. Dual Specialization becomes available at level 40 (most likely the locked “Secondary” tab in the talent window), but Blizzard hasn’t said what it or a respec at the class trainer will cost at launch.
  • World buffs. Warriors and casters gained far more from them in Classic than hunters did. Windows Central’s September 18 interview with game director Ion Hazzikostas says tedious world buff farming for raids will be removed from WoW Forever. That is the writer’s paraphrase, not a direct quote, and Blizzard hasn’t detailed whether any world buffs remain.

FAQ

What is the best class in WoW Forever?

Nobody knows yet for level 60 raids, which open on December 9. On the launch data, Shaman (especially Enhancement), Paladin and Warlock gained the most compared to Classic, and Blizzard raised damage for every class on November 2. Warrior looked like the biggest loser until the October 1 build brought back extra rage from crits, and where it lands now is open.

Sources: Blizzard’s Forever panel recap (talent structure, stats, paladin changes), Blizzard’s class and race overview, Blizzard’s class articles (talent unlock, dual spec, rogue and warlock talents), the Blizzard beta forum thread on warrior rage, Blizzard’s beta development notes (October 1, 8 and 15) Blizzard’s October 1 warrior update and the launch notes of November 2. Class details from the Icy Veins WoW Forever class pages, the unofficial client comparison at ForeverChanges and the talent trees in the live client (build 1.60.1.70790). Images: Blizzard Entertainment.